![]() The Classic contracts are more akin to previous games in the series: you are having firefights at under 200m, you’ll spend a lot of time failing stealth and hiding in bushes, and it’s quite a close-quarters affair. The game’s saving grace is the Long Shot contracts, which drop you into a similar area, but the goal is ultimately to make it to vantage points and plonk yourself down overlooking one of several target areas in each place. These Long Shot contracts mean you’ll be making shots nearly a mile away. There are fewer close-range firefights, and you feel like an actual sniper. It feels like you’re playing two different games. The classic contracts have you using a short range rifle, and the sniper rifle is just another weapon in your arsenal. In the Long Shot contracts, you’re carrying a huge rifle, and scouting your target from a set position, overlooking an entire camp and ready to dish out lead. Several of the targets are hiding inside or hot-footing it around the area, and taking them out starts to resemble a Hitman level, albeit from a kilometer away, landing rounds into fuse boxes, cars with overzealous alarm systems or even comedically stacked barrels in the hope they’ll make enough noise to draw the target to a more shootable position. ![]() The Hitman comparisons run further as you can get additional cash and skill tokens by completing optional challenges: this might involve killing two people with a single bullet, or taking out a target in a specific way. You spend a few minutes scouting your target, you line up your shoot, you fire, the not-quite-as-good-as- Sniper-Elite killcam kicks in, and then everything goes to hell around your target, and you scarper before you run afoul of snipers and mortar fire. ![]() The end of each of these contracts is punctuated by a visit to the extraction point, where your progress is saved before you’re turned loose to head off and murder someone else. This is the same for both Classic and Long Shot contracts, but it works better in the Long Shot contracts, as the Classic events often task you with infiltrating water treatment plants or ports to plant explosives or some other task that requires you to get stuck into hundreds of enemies. Faced with several hundred enemies, the escape to extraction is less calm and involves excessive use of the game’s generous checkpointing.Īs the game gets worse the closer to your enemies it is, the idea that you’ll have to skulk around a facility and stab your way through the guard presence is damn near anathema. ![]()
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